Capverse, a Hong Kong gaming brand that focuses on developing and operating the GameFi project, recently announced the expansion of its ecosystem to the TON blockchain. Capverse is committed to creating a highly playable, excellent gaming experience, highly interactive, and rich social gaming ecosystem where anyone can earn tokens and points by mastering the gameplay and contributing to the Capverse gaming ecosystem.
Previously, Capverse has successfully launched an NFT development and battle game on the BNB chain, which currently has more than 15,000 active users. The layout of the TON ecosystem marks an important step for Capverse in building a Web3 game ecosystem with highly social characteristics.
The potential of the TON ecosystem
Telegram has 900 million monthly active users and has become one of the main encrypted communication applications due to its greater security and privacy. TON positions Telegram as the largest entry point for Web2 users to enter Web3, and Telegrams approximately 900 million MAUs have become the largest Web2.5 user pool. The Mini APP-led ecosystem has led to a sharp increase in TON chain activities, breaking records. The explosive growth of the TON network has given it great potential in promoting large-scale adoption of Web3.
Capverse’s strategic layout
Capverse has decided to join the TON ecosystem to explore new possibilities for Web3 games. Capverses technical development team has been deeply involved in the game industry for many years, and has experienced the development from stand-alone games to online games to mobile games, and has witnessed the transformation of game types from simple to complex and then to diversified. Capverse firmly believes that games are undoubtedly the core scenarios that can bring widespread application to Web3, and Web3 games are an important catalyst for the popularization of the blockchain industry to the general public.
However, Capverse is also well aware that Play For Earn alone is definitely not the development paradigm for future Web3 games. Play And Earn is the answer to promoting the leapfrog development of Web3. Only by allowing players to have fun in the Web3 game world can we build a long-term value foundation. Capverse is committed to promoting the transformation of Web3 games from Play For Earn to Play And Earn.
Capverse Play And Earn attempt
The BNB game that has been released is Capverses attempt at Play And Earn. As an NFT cultivation battle game set in the context of interstellar civilization, the playability of Capverse BNB has been carefully designed and polished. Players can engage in PVP and PVE battles in the game, develop personalized cultivation strategies for their pets, summon new pets, and initiate game asset transactions in the market.
At the same time, Capverse BNB also has an embedded invitation system that can automatically settle invitation rewards in real time. Unlike other projects that distribute rewards based on the consumption activities of the invitees, Capverse focuses on the game behavior itself. As long as the invitees stay active in Capverse BNB and actively participate in the game, every time they receive game rewards, the inviter will also receive corresponding invitation rewards.
Through a unique pet training system, a strategic battle mechanism, diverse gameplay and rich activities, as well as close interaction and social experience between players, a Web3 game world full of imagination and exploration fun has been built. Capverses BNB game has been launched in an open beta without deleting files, and is still being gradually improved.
Capverse TON’s innovative gameplay
The upcoming Capverse TON continues this mission. CapverseTON will adopt the market-proven TON Mini-Game game structure and use Telegram as the main user acquisition (UA) channel to achieve rapid user growth.
Capverse TON will launch Gemstone points to provide players with a rich reward mechanism. Players can get gemstone rewards every time they successfully pass a game level, and the number of rewarded gemstones will increase accordingly as the level difficulty increases. In addition to basic game rewards, Capverse TON will also provide players with additional rewards through invitation systems, task systems, leaderboards, and prize pool airdrops.
The invitation system will encourage players to invite friends to join the game, forming a virtuous circle; the task system sets a variety of challenging goals for players, and they can get extra rewards after completion; the ranking mechanism promotes a healthy competitive atmosphere, and players with high rankings will receive generous gem rewards; the prize pool airdrop will distribute gems, USDT or other digital assets to players from time to time to increase the randomness and fun of the game.
Gemstones are not only reward points for Capverse TON, but will also have a wide range of application scenarios and practical value in the entire Capverse gaming ecosystem in the future, enabling cross-game interoperability of player assets and improving the overall gaming experience and user stickiness.
After evaluating the TON technical environment and user adaptability, Capverse decided to upgrade the gameplay logic and game experience, and created the original Match-To-Earn mode. The future Capverse TON Mini Game will be a level-breaking game that combines classic elimination and monster-beating gameplay. The game revolves around a carefully designed matrix chessboard, which is covered with chess pieces with different patterns. Players and monsters guard the two sides of the chessboard respectively. The monsters continue to approach the players character, and once they get close to a certain distance, they will launch a fierce attack. Players need to exchange adjacent chess pieces so that three or more chess pieces with the same pattern are connected in a row or column, thereby triggering the Match 3 mechanism to eliminate the chess pieces; each successful elimination will release powerful energy, accurately hit the monsters in the corresponding column, and gradually weaken their power.
To further enhance the depth and strategy of the game, Capverse has also innovatively introduced an elemental attribute system. In this system, different chess pieces and monsters are given unique attribute tags. If players can cleverly use the principle of attribute restraint and eliminate chess pieces with the same attributes as monsters, they will be able to cause more significant damage to them, thus gaining the upper hand in the battle.
Capverse believes that such more game-like content can effectively prevent a large number of robots from diluting player rewards and reduce the selling pressure of airdrops to a certain extent; at the same time, it can better promote user retention and increase user lifetime value (LTV), which is also in line with the future development direction of the TON ecosystem.
Future Outlook
Howard, head of developer relations for Asia at the TON Foundation, wrote in the article “TON’s Growth: Asia’s Talent and Telegram’s Ecosystem” that the real potential of TON and Telegram lies in their DeFi and social integration capabilities. Capverse hopes to leverage the powerful platforms of TON and Telegram to achieve wider user coverage and deeper user interaction; at the same time, through innovative gameplay and reward mechanisms, it will further enrich the content of the TON ecosystem and bring users a new gaming experience.
Capverse is committed to building a highly interactive and social Web3 gaming ecosystem. This entry into the TON ecosystem is undoubtedly an important milestone in its strategic development. Capverse TON is expected to be officially launched in one month. In the future, Capverse will continue to focus on innovation and exploration, bringing more interesting and challenging gaming experiences to players, and further promoting the vigorous development of Web3 games.